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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class DisplayObjectSource</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">DisplayObjectSource <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="ParticleSource.html">ParticleSource</a></td>
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<p></p>
  DisplayObject-based particle source.
  <p></p>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="ParticleSource.html#destroyed">destroyed</a> : Boolean<div class="summaryTableDescription"></div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#displayObject">displayObject</a> : DisplayObject<div class="summaryTableDescription">
   The base display object.</div>
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<a class="signatureLink" href="#DisplayObjectSource()">DisplayObjectSource</a>(displayObject:DisplayObject)</div>
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<a class="signatureLink" href="ParticleSource.html#addParticle()">addParticle</a>(particle:<a href="../emitter/Particle.html">Particle</a>):void</div>
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   Adds a particle design.</div>
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<a class="signatureLink" href="ParticleSource.html#burst()">burst</a>(amount:Number = 15, duration:Number = 1):void</div>
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   Bursts an amount of particles suddenly.</div>
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<a class="signatureLink" href="ParticleSource.html#clearParticles()">clearParticles</a>():Vector</div>
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   Removes all particle designs.</div>
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<a class="signatureLink" href="ParticleSource.html#parseXML()">parseXML</a>(xml:XML):void</div>
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<a class="signatureLink" href="ParticleSource.html#removeParticle()">removeParticle</a>(particle:<a href="../emitter/Particle.html">Particle</a>):void</div>
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   Removes a particle design.</div>
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<a class="signatureLink" href="ParticleSource.html#spawn()">spawn</a>(emitter:<a href="../emitter/Emitter.html">Emitter</a>):void</div>
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<a class="signatureLink" href="#spawnPos()">spawnPos</a>():<a href="geom/MotionData2D.html">MotionData2D</a>
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<a class="signatureLink" href="#toXML()">toXML</a>():XML</div>
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<td class="detailHeaderName">displayObject</td><td class="detailHeaderType">property</td>
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<code>displayObject:DisplayObject</code>&nbsp;&nbsp;[read-write]<p>
   The base display object.
   </p><p>
   Every time this value is set.
   The source updates its particle spawning region.
   The region is the part of the display object where the transparency(alpha) is non-zero.
   Based on the display object, a source of any shape can be created.
   </p>
   <span class="label">Implementation</span>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get displayObject():DisplayObject</code>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set displayObject(value:DisplayObject):void</code>
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<td class="detailHeaderName">DisplayObjectSource</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function DisplayObjectSource(displayObject:DisplayObject)</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">displayObject</span>:DisplayObject</code></td>
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<td class="detailHeaderName">spawnPos</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public override function spawnPos():<a href="geom/MotionData2D.html">MotionData2D</a></code>
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<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="geom/MotionData2D.html">MotionData2D</a></code></td>
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<td class="detailHeaderName">toXML</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public override function toXML():XML</code>
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<span class="label">Returns</span>
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<td width="20"></td><td><code>XML</code></td>
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